Players repair a damaged electrical cabinet, intentionally violate a safety warning, then discover the power system has been wired in reverse. A built-in arc flash effect on the broken fuse holder makes players flinch before they even touch it. Every action produces live visual feedback, ending with a satisfying relay activation. A five-step electrical puzzle built into a metal cabinet. Designed and manufactured by Ediseja 21, a company with over 16 years of experience in designing and producing professional electronic systems.
Players locate electric cabinet key, two fuses and one LED indicator hidden elsewhere in the room. The cabinet sits waiting — clearly unfinished.
Fuses slot into the two empty holders inside the cabinet. Tactile, satisfying. LED indicator installed into empty hole on cabinet door. Two holders accept fuses. One hole takes the LED indicator.
Three correct wires out of five must connect to the fuse holders. LED indicators light up to confirm correct connections in real time. One broken holder/fuse randomly flashes and crackles — arc light and spark sound.
Players see broken fuse before they read the label: "Warning: bridging a broken fuse with wire is strictly forbidden... unless absolutely necessary." The emergency wire is right there inside the cabinet. Operates entirely on low-voltage electronics.
Phase LEDs sequence L3 → L2 → L1 with red indicator lit — something is wrong. The hint: "swap any two wires." Correct sequence: L1 → L2 → L3. Red extinguishes. Relay closes. Done.
Players bridge the broken holder using the wire the label says is forbidden. After the arc effect, they understand exactly why.
The broken fuse holder randomly flashes and crackles. Players flinch, laugh, and than immediately understanding why that holder needs bypassing. Operates entirely on low-voltage electronics.
LED indicators guide players through wiring and phase sequence without a single GM hint. The prop teaches itself.
Remove the bridge wire, LED module and two fuses. Cycle power. Ready for the next group.
Dry contact NO/NC relay, 12 V enable input system. No custom wiring needed.
Metal cabinet, real fuse holders, real wire. Looks at home in sci-fi, bunker, power plant, or laboratory rooms — no decoration required.
Industrial-grade metal enclosure. Robust fuse holders. 12-month warranty. Designed to run multiple sessions a day, year-round.
3× NH00 holders — 2 functional, 1 intentionally broken.
Panel-mount phase and warning indicators, wired through to the front face.
The "forbidden" jumper players use to bypass the broken holder.
Dry-contact output module, fires when the puzzle is solved.
The 5-wire loom players cross-connect during Step 3.
| Power supply | 9 - 12 V DC (adapter included) |
| Output | Relay — dry contact NO / NC |
| Relay rating | 5 A / 12 V AC/DC |
| Reset | Power cycle, under a minute |
| Arc flash effect | Simulated electrical arc with synchronized flash and sound · Operates entirely on low-voltage electronics |
| Phase indicators | Green L1, L2, L3 LED + red warning LED |
| Fuse holders | 3× NH00 — 2 functional, 1 intentionally non-functional with arc flash effect |
| Wire connections | 5 wires, 3 correct connections required |
| Enclosure | Metal cabinet, industrial finish |
| Approximate dimensions | 400 × 300 × 200 mm |
| Approximate weight | 4.5 kg |
| Compatible themes | Sci-fi · Bunker · Power plant · Laboratory · Horror |
| Warranty | 12 months |
| Lead time | 3–4 weeks · Ships worldwide |
Lead time 3–4 weeks. Ships worldwide. Custom orders and theming available on request.
Request a quoteCompany: Ediseja 21 d.o.o.
Address: Stegne 21C
City: 1000 Ljubljana
Country: Slovenia - EU
E-mail: grega.flander@ediseja21.com